Kingdom Rush 6 enemies
56 enemies across the campaign, from Past Linirea’s bandits to Vez’nan himself. 4 of them fly and cannot be blocked by soldiers. Health in the table is on Normal; each enemy’s entry below has all four difficulties.
| Broom | Past Linirea | None | None | Slow | Ground | The enemy's gold | |
| Crow | Past Linirea | 20 | None | None | Fast | Flying | 2 |
| Goblin | Past Linirea | 20 | None | None | Fast | Ground | 3 |
| Bandit | Past Linirea | 40 | None | None | Medium | Ground | 5 |
| Wulf | Past Linirea | 40 | None | None | Fast | Ground | 4 |
| Shadow Blades | Past Linirea | 70 | None | None | Fast | Ground | 10 |
| Blackguard | Past Linirea | 80 | Low (30%) | None | Medium | Ground | 8 |
| Orc Shaman | Past Linirea | 100 | None | High (80%) | Medium | Ground | 12 |
| Shadow Archer | Past Linirea, Eastern Regions | 110 | None | Low (30%) | Medium | Ground | 15 |
| Worg | Past Linirea | 120 | None | Medium (50%) | Fast | Ground | 10 |
| Rider Goblin or Goblin Rider | Past Linirea | 140 | None | Medium (50%) | Fast | Ground | 10 |
| Orc Warrior | Past Linirea | 180 | Low (30%) | None | Medium | Ground | 15 |
| Orc Wildling | Past Linirea | 280 | Medium (60%) | None | Medium | Ground | 20 |
| Crowcaller | Past Linirea | 300 | None | Medium (60%) | Medium | Ground | 40 |
| Headhunter | Past Linirea | 800 | Medium (50%) | None | Medium | Ground | 80 |
| Ogre Mini boss | Past Linirea | 1,300 | None | None | Medium | Ground | 120 |
| Gor'Thok Boss | Past Linirea | 7,200 | None | None | Slow | Ground | 1 |
| Spiderling | Stormcloud Depths | 20 | None | Low (20%) | Fast | Ground | 2 |
| Frost Baiter | Stormcloud Depths | 40 | None | None | Fast | Ground | 3 |
| Troll Glider | Stormcloud Depths | 70 | None | None | Fast | Flying | 4 |
| Leaper Spider | Stormcloud Depths | 100 | Low (25%) | None | Medium | Ground | 12 |
| Troll Pathfinder | Stormcloud Depths | 100 | Low (30%) | None | Fast | Ground | 10 |
| Troll Warrior | Stormcloud Depths | 100 | None | None | Medium | Ground | 8 |
| Giant Spider | Stormcloud Depths | 180 | None | Low (20%) | Medium | Ground | 18 |
| Troll Champion | Stormcloud Depths | 380 | Low (30%) | None | Medium | Ground | 30 |
| Spider Matriarch | Stormcloud Depths | 750 | None | Medium (60%) | Medium | Ground | 100 |
| Frost Herald | Stormcloud Depths | 800 | None | High (80%) | Medium | Ground | 80 |
| Son of Sarelgaz | Stormcloud Depths | 1,000 | Medium (40%) | Medium (40%) | Medium | Ground | 80 |
| Troll Chieftain | Stormcloud Depths | 1,200 | None | None | Medium | Ground | 60 |
| Troll Crusher Mini boss | Stormcloud Depths | 1,300 | Medium (50%) | None | Medium | Ground | 130 |
| Frost Brute Mini boss | Stormcloud Depths | 2,200 | Immune (100%) | Medium (60%) | Medium | Ground | 260 |
| J.T. Boss | Stormcloud Depths | 8,400 | None | None | Slow | Ground | 1 |
| Sarelgaz Boss | Stormcloud Depths | 9,000 | None | High (76%) | Slow | Ground | 1 |
| Moglok-Hai Boss | Stormcloud Depths | 10,500 | None (98% with his shield) | None (98% with his shield) | Slow | Ground | 1 |
| Skeleton | Eastern Regions | 80 | None | None | Medium | Ground | 2 |
| Gargoyle | Eastern Regions | 120 | None | None | Fast | Flying | 8 |
| Swamp Husk | Eastern Regions | 130 | Low (30%) | None | Medium | Ground | 4 |
| Demon Imp | Eastern Regions | 200 | None | Low (25%) | Fast | Flying | 5 |
| Tainted Wolf | Eastern Regions | 225 | None | Medium (50%) | Fast | Ground | 12 |
| Demon Spawn | Eastern Regions | 240 | None | Medium (40%) | Medium | Ground | 6 |
| Brigand | Eastern Regions | 280 | Medium (40%) | None | Medium | Ground | 20 |
| Demon Flareon | Eastern Regions | 280 | None | Medium (40%) | Medium | Ground | 8 |
| Demon Hound | Eastern Regions | 350 | None | Medium (50%) | Fast | Ground | 6 |
| Dark Disciple | Eastern Regions | 400 | None | High (90%) | Slow | Ground | 30 |
| Necromancer | Eastern Regions | 500 | None | Medium (60%) | Slow | Ground | 50 |
| Dark Sapper | Eastern Regions | 600 | None | None | Medium | Ground | 30 |
| Bone Golem | Eastern Regions | 620 | None | None | Medium | Ground | 30 |
| Death Rider | Eastern Regions | 640 | None | None | Fast | Ground | 70 |
| Dark Knight | Eastern Regions | 860 | High (80%) | None | Medium | Ground | 60 |
| Rotten Treant | Eastern Regions | 1,100 | Medium (50%) | None | Slow | Ground | 60 |
| Demon Lord | Eastern Regions | 1,250 | None | High (80%) | Medium | Ground | 20 |
| Dark Slayer Mini boss | Eastern Regions | 1,440 | Immune (100%) | None | Medium | Ground | 160 |
| Swamp Thing Mini boss | Eastern Regions | 2,400 | None | None | Medium | Ground | 120 |
| Magma Elemental Mini boss | Eastern Regions | 2,500 | High (80%) | None | Slow | Ground | 110 |
| Vez'nan Boss | Eastern Regions | 6,666 | None | None | Slow | Ground | 0 |
| Lord Blackburn Boss | Eastern Regions | 11,000 | Medium (60%) ; 50% on Casual · 74% on Impossible | None | Slow | Ground | 1 |
Past Linirea
Broom
Health (Casual to Impossible) · Armour None · Magic resistance None · Speed Slow (20), 22 on Impossible · Costs 1 life if it gets through
- Transformed by Nivus: In stage 6, Nivus transforms up to 5 enemies into Brooms for 10 seconds before they revert. A Broom retains 60% of the original enemy's current and maximum health, has speed 20 (22 on Impossible), and drops the original enemy's gold reward when defeated.
- Cannot be blocked: A Broom cannot be blocked by soldiers, and a flying enemy that gets transformed becomes a flying Broom.
Crow
Health 20 / 20 / 25 / 40 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (64), 70.4 on Impossible · Flies · Costs 1 life if it gets through
- Flying: It cannot be blocked by soldiers.
Campaign stages: Raided Farmlands, Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Goblin
Health 20 / 20 / 30 / 75 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (50), 55 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 2-3 physical damage every 1 second.
Campaign stages: Western Wall, Silveroak Village, Three-Side Ambush, Fortress of Acaroth
Bandit
Health 40 / 40 / 50 / 100 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Deals 2 hits of 1-2 physical damage every 1 second.
Campaign stages: Linirean Castle, Arcane Academy, Raided Farmlands, Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Wulf
Health 35 / 40 / 40 / 80 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (90), 99 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 2-3 physical damage every 0.8 seconds.
- Dodges attacks: It can dodge each melee attack with a 30% chance (50% on Impossible).
Campaign stages: Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Shadow Blades
Health 60 / 70 / 80 / 160 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (64), 70.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Delivers 2 hits of 7-11 physical damage every 0.8 seconds.
- Near death, throws smoke bombs that hide enemies: If its health drops below 20% while away from the exit, it hurls a smoke bomb and disappears from combat; for 3 seconds (5 on Impossible), enemies within the smoke's radius of 60 evade every attack.
Campaign stages: Arcane Academy, Raided Farmlands, Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Blackguard
Health 70 / 80 / 100 / 200 (Casual to Impossible) · Armour Low (30%) · Magic resistance None · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Delivers 2 hits of 3-5 physical damage every 1.25 seconds.
Campaign stages: Linirean Castle, Arcane Academy, Raided Farmlands, Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Orc Shaman
Health 80 / 100 / 120 / 250 (Casual to Impossible) · Armour None · Magic resistance High (80%) · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- High magic resistance: It takes 80% less magic damage.
- Melee attack: Inflicts 4-6 physical damage every 1.25 seconds.
- Ranged attack: Deals 4-6 magic damage to units 60 to 120 away every 1.25 seconds.
- Heals enemy units: Every 8 seconds, if at least 2 enemies within a radius of 100 have fallen below 70% health, it conjures a healing aura with a radius of 100 lasting 1 second, restoring 60-80 health per second (135-180 on Impossible) to enemies inside it.
Campaign stages: Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Shadow Archer
Health 100 / 110 / 140 / 280 (Casual to Impossible) · Armour None · Magic resistance Low (30%) · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 3-4 physical damage every 1.5 seconds.
- Ranged attack: Deals 10-16 physical damage to units 60 to 150 away every 1.5 seconds.
Campaign stages: Arcane Academy, Raided Farmlands, Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth, Brightwick Town, Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Worg
Health 100 / 120 / 140 / 280 (Casual to Impossible) · Armour None · Magic resistance Medium (50%) · Speed Fast (64), 70.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 10-15 physical damage every 1.25 seconds.
- Dodges attacks: It can dodge each melee attack with a 30% chance (50% on Impossible).
Campaign stages: Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Rider Goblin or Goblin Rider
Health 120 / 140 / 160 / 320 (Casual to Impossible) · Armour None · Magic resistance Medium (50%) · Speed Fast (64), 70.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 10-15 physical damage every 1.25 seconds.
- When the worg dies, it throws a goblin forward the path: If the worg is killed, its rider is flung ahead along the path and touches down as a Goblin, unless the rider was eaten or disintegrated, in which case no Goblin appears.
Campaign stages: Three-Side Ambush, Fortress of Acaroth
Orc Warrior
Health 160 / 180 / 200 / 400 (Casual to Impossible) · Armour Low (30%) · Magic resistance None · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 9-14 physical damage every 1.5 seconds.
- Enraged when a nearby medium or big Orc enemy dies: Whenever an Orc Warrior, Orc Shaman, Orc Wildling, or Ogre perishes within a radius of 60, it deals 2x damage for 6 seconds.
Campaign stages: Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Orc Wildling
Health 240 / 280 / 320 / 640 (Casual to Impossible) · Armour Medium (60%) · Magic resistance None · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- Melee attack: Deals 2 hits of 6-10 physical damage every 1 second.
- Runs faster when near worgs and rider goblins: It moves at 2x speed (2.1875x on Impossible) whenever a Worg or Rider Goblin is within a radius of 100.
Campaign stages: Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Crowcaller
Health 250 / 300 / 350 / 750 (Casual to Impossible) · Armour None · Magic resistance Medium (60%) · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 8-12 physical damage every 1 second.
- Periodically summons crows: Every 6 seconds, it summons 1 Crow (2 on Impossible), capping at 10 Crows on the battlefield at once, and stops summoning once near the exit; summoned Crows yield no gold.
Campaign stages: Western Wall, Silveroak Village, Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Headhunter
Health 650 / 800 / 900 / 1,800 (Casual to Impossible) · Armour Medium (50%) · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 24-36 physical damage every 1.5 seconds.
- Instakills enemies at low health: Every 6 seconds, it instantly kills the unit it is engaged with if that unit's health is at or below 25% (40% on Impossible).
Campaign stages: Lozagon Tower, Three-Side Ambush, Fortress of Acaroth
Ogre Mini boss
Health 1,100 / 1,300 / 1,600 / 2,800 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Deals 38-58 physical damage (64-104 on Impossible) to units within a radius of 25 every 2 seconds.
Campaign stages: Three-Side Ambush, Fortress of Acaroth
Gor'Thok Boss
Health 5,600 / 7,200 / 8,000 / 13,000 (Casual to Impossible) · Armour None · Magic resistance None · Speed Slow (16), 17.6 on Impossible · Costs all if it gets through
- Melee attack: Deals 120-160 physical damage to units within a radius of 75 every 1 second.
- War cart: Gor'Thok shoves a war cart down the path and is unblockable while doing so. If his health drops below 70% or the cart gets close to the exit, he rams forward with the cart, becoming untargetable and immune to damage during the charge.
- On foot: His cart explodes and hurls him backward along the path; afterward he continues on foot and becomes blockable.
- War cry: After switching to fighting on foot, every 15 seconds he roars if at least 3 units are in range: units within a radius of 1,200 are stunned for 2 seconds, while Goblins, Orc Warriors, Orc Shamans, Orc Wildlings and Ogres deal 2x damage and move at 1.25x speed for 5 seconds.
- His death ends the fight: His death kills every remaining enemy on the battlefield.
Campaign stages: Fortress of Acaroth
Stormcloud Depths
Spiderling
Health 15 / 20 / 20 / 30 (Casual to Impossible) · Armour None · Magic resistance Low (20%) · Speed Fast (80), 88 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 2-3 physical damage every 0.8 seconds.
- Hatched Spiderlings: Spiderlings that come from eggs, whether a Spider Matriarch laid them or Sarelgaz laid them on the nests, grant no gold; all other Spiderlings grant 2.
Campaign stages: Frostbite Nest
Frost Baiter
Health 30 / 40 / 40 / 50 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (64), 70.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 3-4 physical damage every 1 second.
- Leaps forward leaving an ice decoy when blocked: When blocked by a soldier, it jumps ahead along the path, leaving behind an ice decoy that lasts 4 seconds and grants no gold; this leap can occur only once every 30 seconds and never near the exit.
- On death: stuns nearby units: Upon death, units within a radius of 50 are stunned for 1 second.
- Faster on ice: It travels at 1.33x speed while on ice.
Campaign stages: Abominable Lair, Ha'kraj Village, Stormcloud Halls
Troll Glider
Health 60 / 70 / 80 / 90 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (50), 55 on Impossible · Flies · Costs 1 life if it gets through
- Flying: It cannot be blocked by soldiers.
- When destroyed, drops a Troll Warrior on the path: Once shot down, it drops a Troll Warrior onto the path beneath it.
- Dives at Stormcloud Sorcerers: In Stormcloud Halls, if a Troll Glider flies within 170 of a Stormcloud Sorcerer stationed at the Sunray Tower, it dives at him and kills him instantly.
Campaign stages: Path of Peril, Abominable Lair, Ha'kraj Village, Stormcloud Halls
Leaper Spider
Health 85 / 100 / 120 / 180 (Casual to Impossible) · Armour Low (25%) · Magic resistance None · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 14-21 physical damage every 1 second.
- Jumps from a distance towards units: Once every 3 seconds, it can jump onto a unit farther along the path, except when near the exit.
- Venomous attacks: Each bite inflicts poison, dealing 2 poison damage every 0.25 seconds for 3 seconds.
Campaign stages: Frostbite Nest
Troll Pathfinder
Health 90 / 100 / 120 / 180 (Casual to Impossible) · Armour Low (30%) · Magic resistance None · Speed Fast (50), 55 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 6-9 physical damage every 1 second.
- Can't be blocked over patches of ice: While on ice, including the ice patches that Frost Heralds and Frost Brutes leave behind, it slides at 2x speed and becomes unblockable.
- Health regeneration: It regenerates 3 health every 0.5 seconds once it has gone 2 seconds without being hit.
Campaign stages: Abominable Lair, Ha'kraj Village, Stormcloud Halls
Troll Warrior
Health 90 / 100 / 120 / 180 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 6-9 physical damage every 1 second.
- Health regeneration: It regenerates 3 health every 0.5 seconds once it has gone 2 seconds without being hit.
- Dropped by Troll Gliders: When a Troll Glider is shot down, it drops a Troll Warrior.
Campaign stages: Path of Peril, Abominable Lair, Ha'kraj Village, Stormcloud Halls
Giant Spider
Health 140 / 180 / 200 / 300 (Casual to Impossible) · Armour None · Magic resistance Low (20%) · Speed Medium (36), 39.6 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 14-21 physical damage every 1.5 seconds.
- Hatched Giant Spiders: Giant Spiders hatching from Sarelgaz's eggs grant no gold.
Campaign stages: Frostbite Nest
Troll Champion
Health 340 / 380 / 450 / 675 (Casual to Impossible) · Armour Low (30%) · Magic resistance None · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 15-24 physical damage every 1.5 seconds.
- Ranged attack: Deals 15-24 physical damage to units 30 to 100 away every 8 seconds.
- Health regeneration: It regenerates 4 health every 0.5 seconds once it has gone 2 seconds without being hit.
Campaign stages: Path of Peril, Abominable Lair, Ha'kraj Village, Stormcloud Halls
Spider Matriarch
Health 650 / 750 / 900 / 1,350 (Casual to Impossible) · Armour None · Magic resistance Medium (60%) · Speed Medium (32), 35.2 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 17-26 physical damage every 1.5 seconds.
- Lays eggs that hatch Spiderlings after a few seconds: Every 6 seconds, it deposits an egg on the path (no more than 4 eggs at once), never near the exit; every egg hatches after 5 seconds into 3 Spiderlings (4 on Impossible), which grant no gold.
Campaign stages: Frostbite Nest
Frost Herald
Health 700 / 800 / 900 / 1,350 (Casual to Impossible) · Armour None · Magic resistance High (80%) · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- High magic resistance: It takes 80% less magic damage.
- Melee attack: Inflicts 6-14 physical damage every 1.5 seconds.
- Ranged attack: Deals 28-43 magic damage to units 30 to 150 away every 1.5 seconds.
- Casts icicles over units: Every 15 seconds (10 on Impossible), it drops 4 rows of 3 icicles onto units 50 to 150 away, each icicle dealing 20-40 magic damage within a radius of 25.
- On death: patch of ice: On death, it leaves an ice patch with a radius of 55 that lasts 16 seconds; units standing on it move 50% slower.
Campaign stages: Path of Peril, Abominable Lair, Ha'kraj Village, Stormcloud Halls
Son of Sarelgaz
Health 850 / 1,000 / 1,200 / 1,800 (Casual to Impossible) · Armour Medium (40%) · Magic resistance Medium (40%) · Speed Medium (30), 33 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 30-45 physical damage every 1.5 seconds.
- Traps units in cocoons: Every 8 seconds, it cocoons a unit, stunning it for 3 seconds.
Campaign stages: Frostbite Nest
Troll Chieftain
Health 1,000 / 1,200 / 1,500 / 2,100 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 40-60 physical damage every 2 seconds.
- Increases nearby trolls' speed and damage: Every 20 seconds (14 on Impossible), if at least 3 enemies are within a radius of 100, it beats its war drum, causing those enemies to deal 1.33x damage and move at 1.33x speed for 8 seconds; the effect applies to any enemy in range, not just trolls.
- Health regeneration: It regenerates 8 health every 0.5 seconds once it has gone 2 seconds without being hit.
Campaign stages: Ha'kraj Village, Stormcloud Halls
Troll Crusher Mini boss
Health 1,150 / 1,300 / 1,600 / 2,400 (Casual to Impossible) · Armour Medium (50%) · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 40-60 physical damage every 2 seconds.
- Stuns nearby towers: Every 30 seconds (20 on Impossible), it pounds the ground, dealing 40-60 physical damage to units within a radius of 70 and stunning towers within a radius of 150 for 6 seconds.
- Health regeneration: It regenerates 10 health every 0.5 seconds once it has gone 2 seconds without being hit.
Campaign stages: Path of Peril, Ha'kraj Village, Stormcloud Halls
Frost Brute Mini boss
Health 1,800 / 2,200 / 2,500 / 3,400 (Casual to Impossible) · Armour Immune (100%) · Magic resistance Medium (60%) · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Immune to physical damage while unblocked: While walking, its armor is 100%, but once blocked in combat with a soldier, its armor falls to 0 for the rest of that fight.
- Melee attack: It attacks with two independent timers: 30-46 physical damage every 2.1 seconds, plus 30-46 physical damage every 2 seconds.
- Freezes units with its breath: Every 35 seconds (16 on Impossible), if a unit is within a radius of 110, it breathes frost on units within a radius of 110, dealing 20-30 physical damage every 0.5 seconds for 1 second and freezing them for 6 seconds.
- On death: patch of ice: On death, it leaves an ice patch with a radius of 70 that lasts 16 seconds; units standing on it move 50% slower.
- Faster on ice: It travels at 1.2x speed while on ice.
Campaign stages: Abominable Lair, Ha'kraj Village, Stormcloud Halls
J.T. Boss
Health 6,700 / 8,400 / 9,500 / 11,000 (Casual to Impossible) · Armour None · Magic resistance None · Speed Slow (12), 13.2 on Impossible · Costs all if it gets through
- Eats units: Devours all units within a radius of 75 every 1 second.
- Freezes nearby towers: Every 20 seconds, if any tower lies within a radius of 400, he freezes up to 4 towers in that radius for 15 seconds; tapping a frozen tower 5 times releases it, and afterward he remains motionless for 3 seconds.
- Falling icicles: Each freeze triggers falling icicles: 5 clusters land on random spots and 2 land on units, with 3 icicles per cluster; every icicle deals 40-60 physical damage to units and enemies within a radius of 50.
- His death ends the fight: His death kills every remaining enemy on the battlefield.
Campaign stages: Abominable Lair
Sarelgaz Boss
Health 7,700 / 9,000 / 11,000 / 12,000 (Casual to Impossible) · Armour None · Magic resistance High (76%) · Speed Slow (15), 16.5 on Impossible · Costs all if it gets through
- High magic resistance: It takes 76% less magic damage.
- Eats units: Devours all units within a radius of 45 every 4 seconds.
- Three phases: At 75% and again at 45% health, she leaps away from the battlefield; while absent her health bar disappears and she is untargetable and immune to damage, and the next batch of spider waves begins, with her returning to the path partway through. Her second phase introduces Sons of Sarelgaz, and her third introduces Spider Matriarchs.
- Reaching the end: Reaching the end of her path causes the stage to be lost.
- Her death ends the fight: Her death kills every enemy remaining on the battlefield.
Campaign stages: Frostbite Nest
Moglok-Hai Boss
Health 9,000 / 10,500 / 13,000 / 17,000 (Casual to Impossible) · Armour None (98% with his shield) · Magic resistance None (98% with his shield) · Speed Slow (13), 14.3 on Impossible · Costs all if it gets through
- Very high armor and magic resistance: While holding his shield, he has 98% armor and 98% magic resistance; being struck by the Sunray Tower's beam sends the shield flying, strips those bonuses, and stuns him for 5 seconds.
- Melee attack: Deals 150-250 physical damage to units within a radius of 75 every 1 second.
- Jumps between paths: Once the Sunray Tower's beam stun wears off, he leaps to the stage's opposite path, regains his shield on landing, and triggers the next wave; while airborne he cannot take damage.
- Strikes the Sunray Tower: As he approaches his path's end, he attacks the Sunray Tower, which breaks after 3 strikes, costing you the stage.
- His death ends the fight: His death kills every remaining enemy on the battlefield.
Campaign stages: Stormcloud Halls
Eastern Regions
Skeleton
Health 70 / 80 / 100 / 125 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (28), 30.8 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 4-7 physical damage every 1 second.
- Raised by Necromancers: Every 7 seconds, a Necromancer can raise as many as 4 / 5 / 5 / 6 Skeletons on Casual / Normal / Veteran / Impossible, capped at 20 raised Skeletons on the battlefield; these give no gold, while Skeletons risen from the stage 14 graveyard give 2.
- Rises in the graveyard of stage 14: In stage 14, when any enemy is killed anywhere on the map, the graveyard raises it as a Skeleton provided its maximum health is below 600. Gargoyles, Tainted Wolves, and Skeletons or Bone Golems that have already risen are never raised.
Campaign stages: Brightwick Town, Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Gargoyle
Health 105 / 120 / 150 / 165 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (50), 55 on Impossible · Flies · Costs 1 life if it gets through
- Flying: It cannot be blocked by soldiers.
- When near death, it turns into stone and heals: One time only, when its health would drop below 60, including from a lethal hit (unless killed outright or eaten), it instead survives at 60 health, petrifies, and recovers 7.5 health every 0.25 seconds for 4 seconds (6 on Impossible).
Campaign stages: Brightwick Town, Castle Blackburn, Paladin Enclave, Vez'nan's Tower
Swamp Husk
Health 110 / 130 / 160 / 200 (Casual to Impossible) · Armour Low (30%) · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 5-8 physical damage every 1.5 seconds.
- Poisonous attacks: Every hit poisons the target, dealing 4 poison damage every 0.25 seconds for 2 seconds.
Campaign stages: Castle Blackburn, Golden Grove
Demon Imp
Health 180 / 200 / 250 / 280 (Casual to Impossible) · Armour None · Magic resistance Low (25%) · Speed Fast (60), 66 on Impossible · Flies · Costs 1 life if it gets through
- Flying: It cannot be blocked by soldiers.
Campaign stages: Vez'nan's Tower
Tainted Wolf
Health 180 / 225 / 250 / 315 (Casual to Impossible) · Armour None · Magic resistance Medium (50%) · Speed Fast (64), 70.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Deals 16-24 magic damage every 1.25 seconds.
- Dodges attacks: It can dodge each melee attack with a 40% chance (55% on Impossible).
Campaign stages: Brightwick Town, Castle Blackburn, Golden Grove, Paladin Enclave
Demon Spawn
Health 210 / 240 / 300 / 330 (Casual to Impossible) · Armour None · Magic resistance Medium (40%) · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 6-10 physical damage every 1.2 seconds.
- Explodes on death: On death, it detonates, dealing 20-25 explosive damage to units within a radius of 45.
Campaign stages: Vez'nan's Tower
Brigand
Health 250 / 280 / 350 / 450 (Casual to Impossible) · Armour Medium (40%) · Magic resistance None · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 9-14 physical damage every 1 second.
- Bleeding strike: Every 10 seconds, its strike causes bleeding, dealing 3 true damage every 0.25 seconds for 2 seconds.
Campaign stages: Brightwick Town, Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Demon Flareon
Health 230 / 280 / 330 / 360 (Casual to Impossible) · Armour None · Magic resistance Medium (40%) · Speed Medium (40), 44 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 10-15 physical damage every 1.3 seconds.
- Ranged attack: Deals 10-16 true damage to units 60 to 150 away every 1.5 seconds.
- Ranged fireball attack: Its fireball ignites the target, dealing 8-12 true damage every 0.5 seconds for 3 seconds.
- Explodes on death: On death, it detonates, dealing 30-40 explosive damage to units within a radius of 45.
Campaign stages: Vez'nan's Tower
Demon Hound
Health 245 / 350 / 450 / 500 (Casual to Impossible) · Armour None · Magic resistance Medium (50%) · Speed Fast (60), 66 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 21-39 physical damage every 1 second.
- Dodge chance: It can dodge each melee attack with a 30% chance.
- Explodes on death: On death, it detonates, dealing 50-70 explosive damage to units within a radius of 45.
Campaign stages: Vez'nan's Tower
Dark Disciple
Health 350 / 400 / 500 / 625 (Casual to Impossible) · Armour None · Magic resistance High (90%) · Speed Slow (20), 22 on Impossible · Costs 1 life if it gets through
- High magic resistance: It takes 90% less magic damage.
- Melee attack: Inflicts 10-16 physical damage every 1.5 seconds.
- Ranged attack: Deals 36-68 magic damage to units 30 to 120 away every 2 seconds.
- Binds and disables towers: It flings its grimoire at a nearby tower (within 240, or 300 on Impossible), binding it so the tower is unable to attack until either the Dark Disciple dies or it gets farther than 240 (300 on Impossible) away.
Campaign stages: Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Necromancer
Health 450 / 500 / 600 / 800 (Casual to Impossible) · Armour None · Magic resistance Medium (60%) · Speed Slow (20), 22 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 12-18 physical damage every 1.5 seconds.
- Dark bolt: Deals 40-60 magic damage to a unit 30 to 120 away every 2.5 seconds, healing itself for 25% of the damage dealt.
- Raises skeletons: Every 7 seconds, it raises up to 4 / 5 / 5 / 6 Skeletons on Casual / Normal / Veteran / Impossible respectively, capped at 20 raised Skeletons on the battlefield at once; it raises none near the exit, and these Skeletons yield no gold.
- When it raises them: The first raising happens 9 seconds after this enemy appears; while blocked by a soldier it raises nothing, and the 7-second timer restarts once the block ends.
Campaign stages: Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Dark Sapper
Health 600 / 600 / 720 / 900 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 1 life if it gets through
- Melee attack: Causes 20-30 physical damage every 1 second.
- Ranged attack: Deals 56-84 explosive damage in a radius of 70 to units 60 to 170 away every 2 seconds.
- Explodes on death: On death, it detonates, dealing 100-150 explosive damage to units within a radius of 60.
Campaign stages: Brightwick Town, Castle Blackburn, Golden Grove, Paladin Enclave, Vez'nan's Tower
Bone Golem
Health 480 / 620 / 800 / 1,000 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Inflicts 30-45 physical damage every 1.5 seconds.
- Rises in the graveyard of stage 14: In stage 14, when any enemy is killed anywhere on the map, the graveyard raises it as a Bone Golem provided its maximum health is 600 or more. Gargoyles, Tainted Wolves, and Skeletons or Bone Golems that have already risen are never raised.
Campaign stages: Brightwick Town
Death Rider
Health 560 / 640 / 800 / 890 (Casual to Impossible) · Armour None · Magic resistance None · Speed Fast (52), 57.2 on Impossible · Costs 1 life if it gets through
- Plague aura that deals area damage: Units within a radius of 50 suffer 8-16 magic damage every 0.25 seconds.
- Gallop: Every 10 seconds, if a unit is within a radius of 70, it gallops at 1.923x its normal speed for 1.8 seconds.
Campaign stages: Golden Grove, Paladin Enclave
Dark Knight
Health 700 / 860 / 960 / 1,200 (Casual to Impossible) · Armour High (80%) · Magic resistance None · Speed Medium (28), 30.8 on Impossible · Costs 1 life if it gets through
- High armor: It takes 80% less physical damage and 40% less explosive damage; against the Royal Catapult, Dwarven Culverin and Ironbark Treant basic attacks, and against the Perfected Formula blast with the Shrapnel upgrade, the explosive reduction is 60% instead.
- Melee attack: Inflicts 30-46 physical damage every 1.5 seconds.
- The stage 17 tunnel: In stage 17, a Dark Knight entering the tunnel emerges on the other path transformed into a Dark Slayer.
Campaign stages: Paladin Enclave, Vez'nan's Tower
Rotten Treant
Health 1,000 / 1,100 / 1,200 / 1,500 (Casual to Impossible) · Armour Medium (50%) · Magic resistance None · Speed Slow (18), 19.8 on Impossible · Costs 1 life if it gets through
- Melee attack: Inflicts 30-45 physical damage every 1.5 seconds.
Campaign stages: Golden Grove
Demon Lord
Health 910 / 1,250 / 1,350 / 1,500 (Casual to Impossible) · Armour None · Magic resistance High (80%) · Speed Medium (32), 35.2 on Impossible · Costs 1 life if it gets through
- High magic resistance: It takes 80% less magic damage.
- Melee attack: Inflicts 35-65 physical damage every 1.5 seconds.
- Shields nearby demons: Every 6 seconds, it grants a shield to up to 4 Demon Spawns, Demon Hounds, or Demon Flareons within a radius of 180, each shield absorbing the next 4 hits.
- Shielded demons cannot be cursed: While shielded, a demon is cleansed of any curses and can't receive new ones until the shield is gone.
- On death: blast: On death, units within a radius of 60 take 90-120 physical damage.
Campaign stages: Vez'nan's Tower
Dark Slayer Mini boss
Health 1,200 / 1,440 / 1,600 / 2,000 (Casual to Impossible) · Armour Immune (100%) · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Immune to physical damage: With 100% armor, physical attacks deal it zero damage and explosive damage is cut in half (reduced by 75% for the Royal Catapult, Dwarven Culverin and Ironbark Treant basic attacks, and the Perfected Formula blast with the Shrapnel upgrade).
- Melee attack: Delivers 2 hits of 35-52 physical damage every 2 seconds.
- Chance to instakill player units: Every 10 seconds, it has a 30% chance (40% on Impossible) to instantly kill the soldier it is fighting; heroes are immune to this.
- Reflects damage back to attackers: A unit blocking it receives back 30% of the damage it inflicts on this enemy.
- The stage 17 tunnel: In stage 17, each Dark Knight passing through the tunnel exits onto the other path transformed into a Dark Slayer.
Campaign stages: Paladin Enclave, Vez'nan's Tower
Swamp Thing Mini boss
Health 2,000 / 2,400 / 2,800 / 3,500 (Casual to Impossible) · Armour None · Magic resistance None · Speed Medium (24), 26.4 on Impossible · Costs 2 lives if it gets through
- Melee attack: Deals 72-108 physical damage to units within a radius of 40 every 1.8 seconds.
- Health regeneration: It regenerates 4 health every 0.33 seconds once it has gone 2 seconds without being hit.
Campaign stages: Castle Blackburn, Golden Grove
Magma Elemental Mini boss
Health 2,000 / 2,500 / 2,850 / 3,200 (Casual to Impossible) · Armour High (80%) · Magic resistance None · Speed Slow (20), 22 on Impossible · Costs 2 lives if it gets through
- High armor: It takes 80% less physical damage and 40% less explosive damage; against the Royal Catapult, Dwarven Culverin and Ironbark Treant basic attacks, and against the Perfected Formula blast with the Shrapnel upgrade, the explosive reduction is 60% instead.
- Melee attack: Deals 70-100 physical damage to units within a radius of 50 every 2.5 seconds.
- Burning area attack: Its slam strikes up to 6 units and ignites them, dealing 8-12 true damage every 0.5 seconds for 3 seconds.
Campaign stages: Vez'nan's Tower
Vez'nan Boss
Health 5,666 / 6,666 / 7,666 / 8,666 (Casual to Impossible) · Armour None · Magic resistance None · Speed Slow (10), 11 on Impossible · Costs all if it gets through
- Melee attack: Deals 250-350 physical damage to units within a radius of 75 every 2.2 seconds.
- Three Vez'nans: Vez'nan appears in the fight as three copies, two of which are illusions. Whichever two are reduced to 0 health first turn out to be the illusions.
- Illusions burst: Once an illusion's health reaches 0, it bursts, instantly killing every soldier, hero, and enemy within a radius of 200 (bosses and summons immune to instant kills survive), and a Demon Lord takes its place.
- Illusions lock towers: Every 15 seconds, an illusion locks 2 towers within a radius of 300; tapping a locked tower 3 times (5 times on phones and tablets) within the first 4 seconds frees it, otherwise it remains locked for 6 more seconds. The real Vez'nan never locks towers.
- The real Vez'nan: Once the second illusion is defeated, the remaining Vez'nan turns into the real one, teleporting to the center of the battlefield as all other enemies die and the final wave begins.
- His arrival: Upon his arrival, soldiers are instantly killed (summons that cannot be instantly killed survive), heroes get stunned for 14 seconds, and he restores to his full health of 5,999 / 6,999 / 7,999 / 9,999 on Casual / Normal / Veteran / Impossible.
- Casts demonic bolts: Every 5 seconds, he hurls a demonic bolt toward a unit 100 to 260 away, dealing 180-240 true damage.
- Siphons souls to heal: Every 7 seconds, the real Vez'nan siphons up to 5 units within a radius of 250, dealing 550-750 true damage to each (any soldier who would die from that damage is consumed instead), and healing 100 health for every unit drained.
- His death ends the fight: His death kills every remaining enemy on the battlefield.
Campaign stages: Vez'nan's Tower
Lord Blackburn Boss
Health 9,000 / 11,000 / 12,000 / 14,000 (Casual to Impossible) · Armour Medium (60%) ; 50% on Casual · 74% on Impossible · Magic resistance None · Speed Slow (12), 13.2 on Impossible · Costs all if it gets through
- Melee attack: Deals 175-225 true damage to units within a radius of 75 every 1.5 seconds.
- Stuns nearby towers: Every 18 seconds, if any tower lies within a radius of 250, he slams the ground, stunning up to 4 towers in that radius for 4 seconds and dealing 175-225 physical damage to ground units within a radius of 100.
- His death ends the fight: His death kills every remaining enemy on the battlefield.
Campaign stages: Castle Blackburn
Next in the codex
- BossesThe six boss fights in detail.
- All 18 stagesWhich enemies each stage sends.
- TowersDamage types against armour and magic resistance.
- HeroesWho blocks, who shoots, who flies.