Game modes and difficulty
Every campaign stage has five more modes besides the campaign itself. Each changes one rule of the game. Blitz, Spell Rush, Hero Party and Classic Rush each pay a star when you win them; for Iron Challenge the published figures disagree on whether it pays one. Those stars are how you reach the heroes and towers that cost more than the campaign can pay; stars and unlocks adds them up.

Iron Challenge
- 1 elite wave
- 1 life

Blitz
- 3 waves of faster enemies
- more gold
- faster spells
- 3 lives

Hero Party
- 4 heroes
- no spells

Spell Rush
- no heroes
- faster spells
- 3 lives

Classic Rush
- 1 hero
- the original towers
- Rain of Fire and Reinforcements only
In Ironhide’s words
Iron Challenge One devastating elite wave. One chance to survive. This mode will push your tower placement, timing, and strategy skills to their limit. 1 elite wave · 1 life total
Hero Party Command four heroes but no spells, only courage and tactical worth will lead you to victory. 4 heroes · no spells
Difficulty
Four settings: Casual, Normal, Veteran and Impossible. Finishing the whole campaign on the two hard ones earns an achievement each, and so does winning every Iron challenge. Two of the three are the rarest badges in the game:
- Decorated Strategist: Complete the Campaign on Veteran difficulty. 3.1% of players.
- Supreme War Leader: Complete the Campaign on Impossible difficulty. 0.3% of players.
- Iron Fist: Win all the Iron Mode campaign challenges. 0.5% of players.
Which mode levels heroes fastest
XP is multiplied by mode and by difficulty, and the two stack. Classic Rush on Impossible pays 2.25× the XP of a Campaign run on Normal for the same play, but it also allows only one hero, so only that hero is earning.
| Mode | Casual to Veteran | Impossible |
|---|---|---|
| Campaign | ×1 | ×1.5 |
| Iron Challenge | ×1 | ×1.5 |
| Hero Party | ×1.25 | ×1.875 |
| Blitz | ×1.25 | ×1.875 |
| Classic Rush | ×1.5 | ×2.25 |
The XP planner shows how much a hero or spell still needs.
Next in the codex
- Classic RushThe original towers and their upgrade paths, line by line.
- All 18 stagesWhere each mode is played.
- AchievementsIron Fist and the difficulty badges, with how rare each is.
- XP and star plannerTurn the multipliers into a plan.