Stormcloud Halls
Stage 13 of 18, in Stormcloud Depths.
- Waves
- 15
- Starting gold
- 1,400
- Lives
- 20
- Tower spots
- 12
- Gems per win
- 135-210
- Challenge rating
- Brutal
- Boss
- Moglok-Hai
Enemies in the campaign
9 kinds of enemy come down the paths here, and 7 of the 15 waves bring flying enemies. Counts are for the whole campaign run.
- Moglok-Hai (boss)
- Troll Warrior, 194
- Frost Baiter, 107
- Troll Pathfinder, 89
- Troll Glider, 80
- Troll Champion, 51
- Frost Herald, 15
- Troll Chieftain, 6
- Troll Crusher, 6
- Frost Brute, 5
What the map gives you
- Sunray Tower. A tall tower that harnesses solar energy.
- Sunray Obelisk. Smaller structures for redirecting sunlight. Its Build Obelisk action constructs one such obelisk for 150 gold, with 2 of them on the map.
- Charging the Sunray Tower. Stormcloud Sorcerers approach the Sunray Tower to charge it: full charge requires 28 points, and it accumulates 0.61 points per second when 1 sorcerer is present, 0.74 when 2 are, 0.87 when 3 are, and 1 when 4 are. Every sorcerer has 120 health, no armor, and deals 4-6 physical damage per second.
- Sunray. Once fully charged, a tap fires a ray lasting 2 seconds that hits ground enemies within a 50 radius for 75 true damage every 0.1 seconds. If Moglok-Hai is standing on the ground, the ray targets him instead, dealing 40-50 true damage every 0.25 seconds over 1.9 seconds.
- Obelisk rays. Whenever the Sunray Tower reaches full charge, every rebuilt obelisk charges alongside it; a tap then unleashes 10 rays spaced 0.27 seconds apart, each hitting whichever enemy within 200 has advanced furthest along the path for 48-72 true damage.
- Stormcloud Sorcerer.
Achievements on this stage
- Shieldbreaker: Defeat the troll king in Stormcloud Halls. 33.4% of Steam players have it.
- Sorcerer Protection Program: Complete Stormcloud Halls without losing any sorcerers. 11% of Steam players have it.
- Burning Sun: Deal 15000 damage using the Sunray Tower in Stormcloud Halls. 6.2% of Steam players have it.
Every mode on Stormcloud Halls
| Mode | Waves | Gold | Lives | Gems |
|---|---|---|---|---|
| Campaign | 15 | 1,400 | 20 | 135-210 |
| Iron Challenge | 1 | 2,000 | 1 | 86 or 129 |
| Blitz Challenge | 3 | 1,400 | 3 | 42-63 |
| Spell Rush | 6 | 1,400 | 3 | 84-126 |
| Hero Party | 6 | 1,400 | 3 | 84-126 |
| Classic Rush | 15 | 1,400 | 3 | 135-210 |
Iron Challenge here allows only Sunray Master and Dwarven Culverin. The rules of each mode are on modes and difficulty.
Along the campaign
- 12. Ha'kraj VillageThe stage before.
- 14. Brightwick TownThe stage after.
- All 18 stagesWaves, gold and bosses side by side.
- Loadout plannerPlan what you bring to Stormcloud Halls.