Kingdom Rush 6 hero stats compared
The twelve heroes differ most in how fast they move: Ashbite covers ground at 150, Rhodes at 32, so a hero sent across the map can take several times longer to arrive. Below, speed, health, armor and range side by side at level 10; every hero respawns in 30 s, so that one never decides it.
Movement speed
How fast the hero crosses the map when you send it somewhere.
Health at level 10
How long it holds a lane before it falls.
Armor at level 10
Share of physical damage it ignores.
Attack range
Ranged attackers only; the other 6 fight in melee.
What the numbers mean in a fight
- Slow heroes hold, fast heroes chase. Rhodes, Gerald and the other slow ones do best parked where the enemies arrive; a fast or flying hero is the one to send after a leaker or across to the other lane.
- Health and armor are separate. Ashbite has the most health, but Gerald and Rhodes shrug off half of every physical hit, which counts for more against archers and knights.
- Range lets a hero fight from behind soldiers. The 6 with a ranged attack can hit enemies your barracks are already holding, without being hit back by melee enemies.
All twelve, sortable
Level 10 values. Damage is per attack; heroes with both a melee and a ranged attack show both.
| Ranged, flying | Physical | 150 | 220 | 500 | 23% (Low) | 48-72 | 2 s | 80 or 84 stars | |
| Melee and ranged | Physical | 60 | 200 | 260 | 15% (Low) | 38-57 ranged, 15-23 melee | 1 s melee, 2.75 s ranged | 11 stars | |
| Melee | Physical | 70 | melee | 335 | 25% (Low) | 25-38 | 1.75 s | 20 stars | |
| Ranged, flying | Magic | 100 | 220 | 455 | 18% (Low) | 42-62 | 2 s | 76 or 80 stars | |
| Melee and ranged | Physical (melee) and magic (ranged) | 90 | 125 | 260 | 0% (None) | 28-42 ranged, 28-42 melee | 1.5 s | 54 stars | |
| Melee | Physical | 55 | melee | 400 | 50% (Medium) | 24-36 | 2 s | Available from the start | |
| Melee | True | 70 | melee | 345 | 0% (None) | 8-11 | 58 stars | ||
| Melee and ranged | Physical | 70 | 165 | 230 | 0% (None) | 16-31 ranged, 10-16 melee | 1 s | 66 stars | |
| Melee | Physical | 60 | melee | 470 | 0% (None) | 20-31 | 1.5 s | 28 stars | |
| Melee | Physical | 70 | melee | 315 | 37% (Medium) | 20-30 | 2 s | 70 stars | |
| Melee | Physical | 32 | melee | 405 | 50% (Medium) | 19-29 | 1.5 s | 40 stars | |
| Melee and ranged | Physical (melee) and magic (ranged) | 70 | 150 | 240 | 20% (Low) | 11-32 ranged, 11-32 melee | 1 s | 1 star |
How players rank them
Numbers are half the story; skills and ultimates are the other half, and they are on each hero’s page. For a player’s view of the whole roster, this ranking goes through every hero:
Make your own with the tier list maker, or pick two heroes for a stage in the loadout planner. Levelling a new one is on the XP planner.
Next in the codex
- All 12 heroesUnlock prices and what each one does.
- Tower stats comparedThe same comparison for the towers.
- XP plannerWhat getting a hero to level 10 takes.
- Tier list makerRank the heroes yourself.
