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KR6 Guide

Kingdom Rush Genesis Patch1: what changes for your run

Patch1 is announced, with more gold on Casual, faster hero and spell levelling, easier star unlocks and changes to Classic Rush. The full values are still to come. Treat the adjustments below as planned until they appear in your installed version.

Three illustrated panels show a king reading a letter, a scribe writing, and an armored figure holding a sheet of paper
Letters being read, notes being written, and a plan taking shape.

Should you wait?

If the XP grind or star requirements are what stopped you, the announced changes address those directly. If you want to keep playing, Casual and the existing catch-up bonus are available now. No new stages are listed for Patch1.

Find the change that affects you

These are the announced adjustments, followed by something you can do with the current rules.

  1. Not enough gold

    Planned in Patch1
    More gold on Casual; artillery costs adjusted to make building easier.
    While you wait
    For a less restrictive run, use Casual. Check the cost of a stronger damage tower before spending on mining.
    Gold and mining costs
  2. Heroes and spells level too slowly

    Planned in Patch1
    Faster levelling and a stronger catch-up effect for characters and spells behind your highest level.
    While you wait
    Keep levelling one lead pick, then rotate in lower-level picks. The current catch-up bonus already gives them double XP.
    Plan your XP
  3. Too many stars needed to unlock a pick

    Planned in Patch1
    Lower star requirements for heroes, towers and spells.
    While you wait
    Keep earned stars; the preview gives no replacement thresholds. Use the current unlock list until the changed requirements appear in your game.
    Stars and unlocks
  4. Classic Rush costs too much

    Planned in Patch1
    Cheaper abilities, and towers starting fully upgraded on Impossible.
    While you wait
    Check the difficulty before following a build. A Classic Impossible opening after the patch may differ from a launch-version video.
    Classic Rush rules
  5. Enemies near the exit are ignored

    Planned in Patch1
    Visible enemies still on the path near an exit will remain targetable.
    While you wait
    Put damage along the escape route and hold enemies inside its range. This change does not promise manual target selection or a new target-priority order.
    Build a loadout

Three stages to revisit

Tower spots and waves are being adjusted in stages 3, 7 and 10. The preview does not give the new layouts or wave lists, so keep an eye on your own map before copying an older opening.

  1. 03Raided Farmlands walkthrough
  2. 07Three-Side Ambush walkthrough
  3. 10Abominable Lair walkthrough

Bolin, artillery and Rain of Fire

Bolin is getting mine-placement fixes, a buff and bug fixes. Artillery costs are being adjusted, and Rain of Fire is being buffed. New damage values, prices and cooldowns are not included in the preview; do not spend upgrade points around an assumed number.

For now, use tower stats to compare the current costs. Rain of Fire belongs to the Classic Rush loadout; it is separate from the selectable spells in the main campaign.

If your game crashes

General bug fixes are part of the plan, but the preview does not promise a fix for every crash. On Steam, the crash guide explains the live engine update, when to test the previous version and what to send support. Back up your save before troubleshooting.

New campaigns are a separate update

Patch1 focuses on balance and fixes. The two mini-campaigns on the content roadmap each add three stages, a tower, a hero and a spell. Neither their price nor the exact release day has been announced.

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