Frostbite Nest
Stage 11 of 18, in Stormcloud Depths.
- Waves
- 15
- Starting gold
- 600
- Lives
- 20
- Tower spots
- 8 + 6 hidden until the camp reveals them
- Gems per win
- 90-135
- Challenge rating
- Brutal
- Boss
- Sarelgaz
Enemies in the campaign
5 kinds of enemy come down the paths here. Counts are for the whole campaign run.
- Sarelgaz (boss)
- Spiderling, 232
- Leaper Spider, 110
- Giant Spider, 90
- Spider Matriarch, 13
- Son of Sarelgaz, 7
What the map gives you
- Linirean Encampment. Starts with basic defenses and a short sight range. At Linirean Encampment II it carries better gear and sees farther. At Linirean Encampment III it is fully equipped and can see across the entire battlefield.
- Spider Egg Nest. Produces spiders. Its Flaming Arrow Volley ability burns spider eggs to destroy them, for a cost of 50 gold.
- Encampment levels. In Campaign and Classic Rush, the Linirean Encampment begins at level I and upgrades at no cost to level II at wave 5 and to level III at wave 10. In Iron Challenge, Spell Rush, Hero Party, and Blitz Challenge it begins at level III already.
- Encampment soldiers. At level I the encampment garrisons 1 soldier, and 2 at levels II and III. Each soldier has 100 health, no armor, deals 4-6 physical damage per second, and regenerates 100 health per second once 2 seconds pass without being struck. A defeated soldier respawns after 30 seconds, or 26 at level III.
- Encampment archers. At level III, the encampment's archers fire at enemies within 300 range, dealing 10-16 physical damage per second.
- Hidden tower spots. Six fog-hidden tower spots become available once the encampment reaches level II, which happens at wave 5 in Campaign and Classic Rush and right away in every other mode.
- Spider webs. Eight spider webs are scattered across the paths. While inside one, ground soldiers and heroes belonging to the player are slowed by 30%, while spiders and Sarelgaz gain 25% extra speed, applied in 0.25-second pulses every 0.4 seconds. Flying units, other enemy types, Zefira, and the Giant Spiders that drop from threads are unaffected.
- Webbed towers. During waves 3, 5, 6, 7, 9, 10, 12, 13, and 15 of Campaign and Classic Rush, Sarelgaz picks a random tower and descends onto it every 15 to 30 seconds. That tower halts immediately during her 3-second spin; 5 taps chase her away, otherwise the tower remains webbed for 6 more seconds.
- Spider eggs. In Campaign and Classic Rush, Sarelgaz deposits eggs at the three spider nests. Each egg hatches 5 seconds after being laid, releasing Spiderlings, Giant Spiders, a Spider Matriarch, or a Son of Sarelgaz; burning an egg before it hatches yields no enemy.
- Giant Spiders from above. Giant Spiders descend on threads onto the path from four spots in the cave. Per battle this totals 104 in Campaign and Classic Rush (with 24 of those occurring during the Sarelgaz fight), 24 in Hero Party, 21 in Spell Rush, and 10 in Blitz Challenge, while none appear in Iron Challenge.
Achievements on this stage
- Forced Molting: Defeat the arachnid boss in Frostbite Nest. 41.3% of Steam players have it.
- Protein-Rich: Destroy 10 egg nests in Frostbite Nest. 8% of Steam players have it.
Every mode on Frostbite Nest
| Mode | Waves | Gold | Lives | Gems |
|---|---|---|---|---|
| Campaign | 15 | 600 | 20 | 90-135 |
| Iron Challenge | 1 | 1,500 | 1 | 57 or 86 |
| Blitz Challenge | 3 | 750 | 3 | 27-42 |
| Spell Rush | 6 | 550 | 3 | 54-84 |
| Hero Party | 6 | 550 | 3 | 54-84 |
| Classic Rush | 15 | 550 | 3 | 90-135 |
Iron Challenge here allows only Gold Prospectors and Dwarven Culverin. The rules of each mode are on modes and difficulty.
Along the campaign
- 10. Abominable LairThe stage before.
- 12. Ha'kraj VillageThe stage after.
- All 18 stagesWaves, gold and bosses side by side.
- Loadout plannerPlan what you bring to Frostbite Nest.