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KR6 Guide
Knights Order, official art

Knights Order

The Knights Order is a barracks tower that deals physical damage, available from the start.

Line
barracks
On Steam
Available from the start
On mobile
Free, unlocked by the same stars
Gold
70 gold to build, 560 gold to reach level IV

In Ironhide’s words

The Knights Order is the elite military force of the Linirean Kingdom, sworn to serve the King and protect his people from anyone who would dare disturb the peace. They're the kind of warriors any king would want at his side: disciplined, loyal, and trained to hold the line no matter what.
As you upgrade the tower, you'll see them grow in rank, from sturdy footmen to fully armored knights complete with helmets and royal banners.
To fix it, revert to the default hero and towers: Gerald, Archer Garrison and Kights Order.

Levels I to IV

LevelCostUnitsUnit healthUnit armourUnit damageRespawn
I7034010%2-412 s
II11038020%3-512 s
III160313030%6-1012 s
IV220320040%9-1312 s

Reaching level IV costs 560 gold in total; buying every skill level on top costs 1,250 gold. Selling returns 60% of gold spent; 100% before the first wave.

Level IV skills and ultimate

At level IV the Knights Order opens 3 skills bought with gold during the battle, and the ultimate Last Stand from the Upgrades room.

Resilience

  1. L1While fighting, each knight recovers 25% of its total health.180 gold · 15 s cooldown
  2. L2While fighting, each knight recovers 40% of its total health.180 gold · 15 s cooldown
  3. L3While fighting, each knight recovers 60% of its total health.180 gold · 15 s cooldown

Inspired Protectors

  1. L1Each hero within 110 grants the knights 5% additional armor.120 gold
  2. L2Each hero within 110 grants the knights 10% additional armor.120 gold
  3. L3Each hero within 110 grants the knights 15% additional armor.120 gold

Honor the Fallen

  1. L1When another knight dies within 100, the knights attack every 0.8 seconds rather than every 1 second, for a duration of 8 seconds.150 gold
  2. L2When another knight dies within 100, the knights attack every 0.6 seconds rather than every 1 second, for a duration of 8 seconds.100 gold
  3. L3When another knight dies within 100, the knights attack every 0.4 seconds rather than every 1 second, for a duration of 8 seconds.100 gold

Last Stand Ultimate

Once a knight's health drops below 20%, it becomes invulnerable for 5 seconds; this only triggers during melee combat.30 s cooldown

Unlocked by Ultimate Defenders (5 points, Upgrades room).

Other barracks towers

In Classic Rush this slot goes back to the first game’s barracks line instead: Militia Barracks, Footmen Barracks, Knights Barracks, then Holy Order (Paladins) or Barbarian Hall at level 4.

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