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KR6 Guide
Archer Garrison, official art

Archer Garrison

The Archer Garrison is an archer tower that deals physical damage, available from the start.

Line
archer
On Steam
Available from the start
On mobile
Free, unlocked by the same stars
Gold
70 gold to build, 550 gold to reach level IV

In Ironhide’s words

Now without further ado, let's take a look at our first line of defense: the Archer Garrison. They are expert marksmen trained specifically to defend the people of Linirea, proudly displaying the blue and white shield as their banner.
To fix it, revert to the default hero and towers: Gerald, Archer Garrison and Kights Order.

Levels I to IV

LevelCostDamageAttack everyRange
I704-61 s165
II1009-130.9 s180
III15013-180.7 s200
IV23016-260.6 s220

Reaching level IV costs 550 gold in total; buying every skill level on top costs 1,410 gold. Selling returns 60% of gold spent; 100% before the first wave.

Level IV skills and ultimate

At level IV the Archer Garrison opens 3 skills bought with gold during the battle, and the ultimate Arrow Frenzy from the Upgrades room.

Spot Weakness

  1. L1Marks an in-range enemy for 5 seconds, causing other damage sources to deal 30% more damage to it; against bosses the bonus is 15% instead.200 gold · 12 s cooldown
  2. L2Marks an in-range enemy for 6 seconds, causing other damage sources to deal 50% more damage to it; against bosses the bonus is 25% instead.200 gold · 12 s cooldown
  3. L3Marks an in-range enemy for 7 seconds, causing other damage sources to deal 75% more damage to it; against bosses the bonus is 35% instead.200 gold · 12 s cooldown

Eye in the Sky

  1. L1Grants archers and other non-Barrack towers within 220 a 15% boost to their range.120 gold
  2. L2Grants archers and other non-Barrack towers within 220 a 25% boost to their range.120 gold
  3. L3Grants archers and other non-Barrack towers within 220 a 35% boost to their range.120 gold

Tendon Pierce

  1. L1Fires 2 projectiles at once that deal 16-24 physical damage and stun their targets for 2 seconds.150 gold · 15 s cooldown
  2. L2Fires 2 projectiles at once that deal 20-30 physical damage and stun their targets for 4 seconds.150 gold · 15 s cooldown
  3. L3Fires 2 projectiles at once that deal 24-36 physical damage and stun their targets for 6 seconds.150 gold · 15 s cooldown

Arrow Frenzy Ultimate

For 6 seconds, fires arrows at a much faster rate: the basic attack goes off every 0.3 seconds rather than every 0.6 seconds, with each arrow targeting a random enemy in range.36 s cooldown

Unlocked by Ultimate Sentinels (5 points, Upgrades room).

Other archer towers

In Classic Rush this slot goes back to the first game’s archer line instead: Archer Tower, Marksmen Tower, Sharpshooter Tower, then Rangers Hideout or Musketeer Garrison at level 4.

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