Kingdom Rush 6 towers
15 towers, 5 per stage, each in one of the four classic lines: archers, barracks, mages, artillery. Select a column heading to sort.
| Archers | Available from the start | Free | 70 gold | 550 gold | |
| Barracks | Available from the start | Free | 70 gold | 560 gold | |
| Artillery | Available from the start | Free | 110 gold | 830 gold | |
| Mages | After completing stage 1 | Free | 100 gold | 740 gold | |
| Artillery | 7 stars | Free | 130 gold | 900 gold | |
| Archers | 14 stars | Free | 80 gold | 640 gold | |
| Barracks | 16 stars | Paid | 80 gold | 660 gold | |
| Barracks | 30 stars | Free | 120 gold | 800 gold | |
| Mages | 36 stars | Free | 110 gold | 760 gold | |
| Archers | 44 stars | Free | 90 gold | 620 gold | |
| Artillery | 46 stars | Paid | 100 gold | 770 gold | |
| Artillery | 50 stars | Paid | 140 gold | 880 gold | |
| Mages | 52 stars | Free | 90 gold | 680 gold | |
| Mages | 56 stars | Paid | 120 gold | 780 gold | |
| Archers | 64 stars | Paid | 100 gold | 670 gold |
The four lines
Archers 4 towers
Barracks 3 towers
Mages 4 towers
Artillery 4 towers
Upgrades are global again
The demo levelled each tower on its own. Ironhide dropped that before launch because it pushed players to replay stages, and brought back the original trilogy’s global upgrades, which apply to every tower of a line and can be changed between stages. A tower still unlocks its third skill at the top of its upgrade tree. The classic towers themselves, Archer Tower, Militia Barracks, Mage Tower, Dwarven Bombardier, are only in Classic Rush.
Next in the codex
- Loadout plannerFive towers beside two heroes and three spells.
- Tier list makerRank the fifteen and share the link.
- Classic RushThe original tower lines and their level 4 specialists.
- Patches and newsWhen the tower levelling changed, in Ironhide's posts.