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KR6 Guide

Kingdom Rush 6 towers

15 towers, 5 per stage, each in one of the four classic lines: archers, barracks, mages, artillery. Select a column heading to sort.

Kingdom Rush 6 towers. Select a column heading to sort.
Archer Garrison ArchersAvailable from the startFree70 gold550 gold
Knights Order BarracksAvailable from the startFree70 gold560 gold
Royal Catapult ArtilleryAvailable from the startFree110 gold830 gold
Scholar Mage MagesAfter completing stage 1Free100 gold740 gold
Dwarven Culverin Artillery7 starsFree130 gold900 gold
Elven Elite Ranger Archers14 starsFree80 gold640 gold
Wildcat Huntresses Barracks16 starsPaid80 gold660 gold
Gold Prospectors Barracks30 starsFree120 gold800 gold
Sunray Master Mages36 starsFree110 gold760 gold
Cursed Crossbows Archers44 starsFree90 gold620 gold
Alchemist Shack Artillery46 starsPaid100 gold770 gold
Ironbark Treant Artillery50 starsPaid140 gold880 gold
Light Priestess Mages52 starsFree90 gold680 gold
Arcane Forger Mages56 starsPaid120 gold780 gold
Sentry Watchtower Archers64 starsPaid100 gold670 gold

The four lines

Upgrades are global again

The demo levelled each tower on its own. Ironhide dropped that before launch because it pushed players to replay stages, and brought back the original trilogy’s global upgrades, which apply to every tower of a line and can be changed between stages. A tower still unlocks its third skill at the top of its upgrade tree. The classic towers themselves, Archer Tower, Militia Barracks, Mage Tower, Dwarven Bombardier, are only in Classic Rush.

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