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KR6 Guide

Castle Blackburn

Stage 15 of 18, in Eastern Regions.

Waves
15
Starting gold
1,200
Lives
20
Tower spots
13
Gems per win
120-180
Challenge rating
Extreme
Boss
Lord Blackburn

Enemies in the campaign

11 kinds of enemy come down the paths here, and 2 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • The swamps. Swamp Husks and Swamp Things climb from the castle's two swamps and onto the path at a rate of one per second. Each battle spawns 111 Swamp Husks and 10 Swamp Things in Campaign (11 in Classic Rush), 56 and 5 in Iron Challenge, 60 and 4 in Spell Rush, 60 and 3 in Hero Party, and 26 and 3 in Blitz Challenge.
  • Lord Blackburn's leap. In Campaign and Classic Rush, once Lord Blackburn becomes the boss after wave 14, he jumps to a set spot on the left-hand path, unless he is already standing within 200 of that spot. His landing kills all units within 120, including heroes and soldiers.
  • Lord Blackburn.

Watch Castle Blackburn played to three stars

Kingdom Rush 6: Genesis - Castle Blackburn - 3 Stars WalkthroughSuperjombombo Let's Play · 17:48A full three-star run of all 15 waves, with the tower spots and hero moves in real time.
15. Castle Blackburn on Impossible, 3-Stars Fresh Save* [Kingdom Rush Genesis]cloudisDum · 17:25Stage 15 on Impossible. The channel says the save was edited to skip grinding, so borrow the layout rather than expect the same levels.

Achievements on this stage

  • Game Of Crowns: Successfully defend Castle Blackburn. 51.1% of Steam players have it.
  • Three Eyes On Every Fish: Fish 3 strange fishes in Castle Blackburn. 16% of Steam players have it.

Every mode on Castle Blackburn

ModeWavesGoldLivesGems
Campaign151,20020120-180
Iron Challenge12,000176 or 115
Blitz Challenge31,200336-57
Spell Rush61,400372-114
Hero Party61,200372-114
Classic Rush151,4003120-180

Iron Challenge here allows only Dwarven Culverin and Knights Order. The rules of each mode are on modes and difficulty.

Along the campaign