Paladin Enclave
Stage 17 of 18, in Eastern Regions.
- Waves
- 15
- Starting gold
- 1,400
- Lives
- 20
- Tower spots
- 10 + 3 blocked (120 gold each to clear)
- Gems per win
- 135-210
- Challenge rating
- Extreme
Enemies in the campaign
10 kinds of enemy come down the paths here, and 3 of the 15 waves bring flying enemies. Counts are for the whole campaign run.
- Brigand, 95
- Tainted Wolf, 61
- Dark Knight, 48
- Gargoyle, 32
- Shadow Archer, 27
- Death Rider, 12
- Dark Disciple, 11
- Dark Sapper, 10
- Necromancer, 5
- Dark Slayer, 2
What the map gives you
- Jousting Stand. Players can wager on either the red knight or the blue one. Each bet costs 25 gold and pays out 4 times the stake if that knight wins, with 75 seconds required between bets.
- The duel. During waves 5, 6, 8, 10, 11, 13, 14, and 15, two knights face off in a duel. Their blades meet after 4.5 seconds, and landing 10 taps within 2 seconds decides the duel in the player's favor; each tap extends that window by 0.08 seconds.
- Duel won. Winning the duel deploys a Holy Paladin with 240 health and 80% armor dealing 14-20 physical damage per second, and grants every soldier and hero 20 extra armor percentage points plus 10% more damage for up to 12 seconds.
- Duel lost. Losing the duel grants every enemy 20 extra armor percentage points and a 10% speed boost lasting up to 12 seconds, and brings a Dark Slayer onto the field that yields no gold when killed.
Achievements on this stage
- Feeling Lucky: Bet on the winning knight 5 times in the Paladin Enclave. 12.6% of Steam players have it.
- There Can Be Only One: Defend the Paladin Enclave without losing a duel. 4.5% of Steam players have it.
Every mode on Paladin Enclave
| Mode | Waves | Gold | Lives | Gems |
|---|---|---|---|---|
| Campaign | 15 | 1,400 | 20 | 135-210 |
| Iron Challenge | 1 | 1,500 | 1 | 86 or 129 |
| Blitz Challenge | 3 | 1,400 | 3 | 42-63 |
| Spell Rush | 6 | 1,400 | 3 | 84-126 |
| Hero Party | 6 | 1,400 | 3 | 84-126 |
| Classic Rush | 15 | 1,400 | 3 | 135-210 |
Iron Challenge here allows only Alchemist Shack and Elven Elite Ranger. The rules of each mode are on modes and difficulty.
Along the campaign
- 16. Golden GroveThe stage before.
- 18. Vez'nan's TowerThe stage after.
- All 18 stagesWaves, gold and bosses side by side.
- Loadout plannerPlan what you bring to Paladin Enclave.