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KR6 Guide

Paladin Enclave

Stage 17 of 18, in Eastern Regions.

Waves
15
Starting gold
1,400
Lives
20
Tower spots
10 + 3 blocked (120 gold each to clear)
Gems per win
135-210
Challenge rating
Extreme

Enemies in the campaign

10 kinds of enemy come down the paths here, and 3 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • Jousting Stand. Players can wager on either the red knight or the blue one. Each bet costs 25 gold and pays out 4 times the stake if that knight wins, with 75 seconds required between bets.
  • The duel. During waves 5, 6, 8, 10, 11, 13, 14, and 15, two knights face off in a duel. Their blades meet after 4.5 seconds, and landing 10 taps within 2 seconds decides the duel in the player's favor; each tap extends that window by 0.08 seconds.
  • Duel won. Winning the duel deploys a Holy Paladin with 240 health and 80% armor dealing 14-20 physical damage per second, and grants every soldier and hero 20 extra armor percentage points plus 10% more damage for up to 12 seconds.
  • Duel lost. Losing the duel grants every enemy 20 extra armor percentage points and a 10% speed boost lasting up to 12 seconds, and brings a Dark Slayer onto the field that yields no gold when killed.

Achievements on this stage

  • Feeling Lucky: Bet on the winning knight 5 times in the Paladin Enclave. 12.6% of Steam players have it.
  • There Can Be Only One: Defend the Paladin Enclave without losing a duel. 4.5% of Steam players have it.

Every mode on Paladin Enclave

ModeWavesGoldLivesGems
Campaign151,40020135-210
Iron Challenge11,500186 or 129
Blitz Challenge31,400342-63
Spell Rush61,400384-126
Hero Party61,400384-126
Classic Rush151,4003135-210

Iron Challenge here allows only Alchemist Shack and Elven Elite Ranger. The rules of each mode are on modes and difficulty.

Along the campaign