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KR6 Guide
Light Priestess, official art

Light Priestess

The Light Priestess is a mage tower that deals magic damage, unlocked at 52 stars on Steam.

Line
mage
On Steam
Unlocks at 52
On mobile
Free, unlocked by the same stars
Gold
90 gold to build, 680 gold to reach level IV

In Ironhide’s words

Devoted priestess from the Church of Light that dispatch enemies while protecting allies close to them.

Levels I to IV

LevelCostDamageAttack everyRange
I905-101.25 s160
II13013-241.25 s170
III20025-461.25 s180
IV26037-691.25 s190

Reaching level IV costs 680 gold in total; buying every skill level on top costs 1,410 gold. Selling returns 60% of gold spent; 100% before the first wave.

Level IV skills and ultimate

At level IV the Light Priestess opens 3 skills bought with gold during the battle, and the ultimate Avatar of Light from the Upgrades room.

Sanctuary

  1. L1Bathes a group of units in holy light, restoring 96-128 health over 4 seconds and giving them 10% extra armor for that time.200 gold · 16 s cooldown
  2. L2Bathes a group of units in holy light, restoring 128 health over 4 seconds and giving them 20% extra armor for that time.200 gold · 16 s cooldown
  3. L3Bathes a group of units in holy light, restoring 192 health over 4 seconds and giving them 30% extra armor for that time.200 gold · 16 s cooldown

Circle of Silence

  1. L1Enemies near the tower get a 40% slow and are silenced for 6 seconds.120 gold · 22 s cooldown
  2. L2Enemies near the tower get a 40% slow and are silenced for 8 seconds.120 gold · 22 s cooldown
  3. L3Enemies near the tower get a 40% slow and are silenced for 10 seconds.120 gold · 22 s cooldown

Panacea

  1. L1Blesses a tower within range, raising its attack damage by 50% for 5 seconds.150 gold · 18 s cooldown
  2. L2Blesses a tower within range, raising its attack damage by 75% for 7 seconds.150 gold · 18 s cooldown
  3. L3Blesses a tower within range, raising its attack damage by 100% for 9 seconds.150 gold · 18 s cooldown

Avatar of Light Ultimate

Takes on a divine form for 5 seconds, firing a beam every 0.25 seconds for 20-30 magic damage per hit (400-600 total over the 5 seconds) and stripping 1.5% of the target's armor each time; every unit around the tower stays invulnerable throughout.37 s cooldown

Unlocked by Ultimate Conjurers (5 points, Upgrades room).

Other mage towers

In Classic Rush this slot goes back to the first game’s mage line instead: Mage Tower, Adept Tower, Wizard Tower, then Arcane Wizard or Sorcerer Mage at level 4.

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