Vez'nan's Tower
Stage 18 of 18, in Eastern Regions.
- Waves
- 15
- Starting gold
- 1,400
- Lives
- 20
- Tower spots
- 14
- Gems per win
- 180-285
- Challenge rating
- Extreme
- Boss
- Vez'nan
Enemies in the campaign
15 kinds of enemy come down the paths here, and 3 of the 15 waves bring flying enemies. Counts are for the whole campaign run.
- Vez'nan (boss)
- Brigand, 75
- Dark Knight, 43
- Demon Spawn, 38
- Shadow Archer, 29
- Gargoyle, 22
- Dark Disciple, 21
- Demon Hound, 18
- Demon Imp, 17
- Dark Sapper, 13
- Demon Flareon, 13
- Necromancer, 11
- Dark Slayer, 10
- Demon Lord, 10
- Magma Elemental
- Stage event
What the map gives you
- Demonic bolts. In Campaign and Classic Rush, between wave 2 and wave 5, Vez'nan strikes the player's units near the map's center, firing 3 bolts every 15 seconds. Every bolt hits a single unit for 180-240 true damage, targeting a different one each time whenever possible.
- Tower lock. In Campaign and Classic Rush, Vez'nan locks random towers 6 times total: up to 3 at once during waves 7, 9, and 10, and up to 4 during waves 13 and 14. A locked tower stays disabled for 10 seconds unless freed by 3 taps (5 on phones and tablets) within the first 4 seconds.
- Demon summons. Between wave 7 and wave 15, Vez'nan opens a demon circle at the map's center, 15 times during Campaign and 16 times during Classic Rush. Each circle releases, one at a time, either 5 Demon Spawn, or 4 Demon Hounds, or a combination of 2 Demon Spawn, 1 Demon Lord, and 2 Demon Flareons.
- Moloch's claw. In Campaign and Classic Rush, when Moloch slams his claw down, soldiers within 280 of the impact die instantly, towers there get stunned for 3.5 seconds, and any unit within 450 suffers 100 to 700 true damage, with more damage closer to the center.
- Moloch's lava balls. Each of his lava balls hits units within 90 for 200-250 explosive damage, spawns a Magma Elemental where it lands, and leaves behind fire lasting 5 seconds, which scorches ground units for 8-12 true damage every 0.5 seconds over a span of 3 seconds.
- Moloch's roar. His roar boosts demons' and Magma Elementals' damage output by 50% for 8 seconds.
- Prince Denas.
Achievements on this stage
- Promise Kept: Defeat Vez'nan at Vez'nan's Tower. 15.2% of Steam players have it.
Every mode on Vez'nan's Tower
| Mode | Waves | Gold | Lives | Gems |
|---|---|---|---|---|
| Campaign | 15 | 1,400 | 20 | 180-285 |
| Iron Challenge | 1 | 2,200 | 1 | 115 or 172 |
| Blitz Challenge | 3 | 1,400 | 3 | 57-84 |
| Spell Rush | 6 | 1,500 | 3 | 114-168 |
| Hero Party | 6 | 1,600 | 3 | 114-168 |
| Classic Rush | 15 | 1,700 | 3 | 180-285 |
Iron Challenge here allows only Arcane Forger and Cursed Crossbows. The rules of each mode are on modes and difficulty.
Along the campaign
- 17. Paladin EnclaveThe stage before.
- All 18 stagesWaves, gold and bosses side by side.
- Loadout plannerPlan what you bring to Vez'nan's Tower.