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KR6 Guide
Dwarven Culverin, official art

Dwarven Culverin

The Dwarven Culverin is an artillery tower that deals explosive damage, unlocked at 7 stars on Steam.

Line
artillery
On Steam
Unlocks at 7
On mobile
Free, unlocked by the same stars
Gold
130 gold to build, 900 gold to reach level IV

In Ironhide’s words

Perhaps you think you know everything there’s to know about dwarven artillery, but the Culverin is a bit of a different beast. Where most artillery trades firepower for reach, this one does the opposite. Its range is shorter than you might expect, but get an enemy within that range and it will make them very, very sorry.
They also brought along their latest explosive invention that they're more than happy to point it at their enemies: the Dwarven Culverin.

Levels I to IV

LevelCostDamageAttack everyRange
I1309-133 s180
II17021-303 s180
III26041-553 s180
IV34066-863 s180

Reaching level IV costs 900 gold in total; buying every skill level on top costs 1,350 gold. Selling returns 60% of gold spent; 100% before the first wave.

Level IV skills and ultimate

At level IV the Dwarven Culverin opens 3 skills bought with gold during the battle, and the ultimate Fiery Fumes from the Upgrades room.

Full Throttle

  1. L1The cannon overloads, firing 3 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown
  2. L2The cannon overloads, firing 6 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown
  3. L3The cannon overloads, firing 9 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown

Sharp Pellets

  1. L1Each basic attack from this tower strips away 3% of the target's armor.100 gold
  2. L2Each basic attack from this tower strips away 5% of the target's armor.100 gold
  3. L3Each basic attack from this tower strips away 7% of the target's armor.100 gold

Sulfur Blast

  1. L1Throws a sulfur bomb that hits enemies for 66-86 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 6 seconds.150 gold · 16 s cooldown
  2. L2Throws a sulfur bomb that hits enemies for 108-148 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 8 seconds.150 gold · 16 s cooldown
  3. L3Throws a sulfur bomb that hits enemies for 156-218 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 10 seconds.150 gold · 16 s cooldown

Fiery Fumes Ultimate

After every 6 attacks, vents hot exhaust that stuns all enemies in range and deals 60-110 explosive damage to them.

Unlocked by Ultimate Destruction (5 points, Upgrades room).

Other artillery towers

In Classic Rush this slot goes back to the first game’s artillery line instead: Dwarven Bombardier, Dwarven Artillery, Dwarven Howitzer, then Tesla x104 or Big Bertha at level 4.

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