
Dwarven Culverin
The Dwarven Culverin is an artillery tower that deals explosive damage, unlocked at 7 stars on Steam.
- Line
- artillery
- On Steam
- Unlocks at 7
- On mobile
- Free, unlocked by the same stars
- Gold
- 130 gold to build, 900 gold to reach level IV
In Ironhide’s words
Perhaps you think you know everything there’s to know about dwarven artillery, but the Culverin is a bit of a different beast. Where most artillery trades firepower for reach, this one does the opposite. Its range is shorter than you might expect, but get an enemy within that range and it will make them very, very sorry.
They also brought along their latest explosive invention that they're more than happy to point it at their enemies: the Dwarven Culverin.
Levels I to IV
| Level | Cost | Damage | Attack every | Range |
|---|---|---|---|---|
| I | 130 | 9-13 | 3 s | 180 |
| II | 170 | 21-30 | 3 s | 180 |
| III | 260 | 41-55 | 3 s | 180 |
| IV | 340 | 66-86 | 3 s | 180 |
Reaching level IV costs 900 gold in total; buying every skill level on top costs 1,350 gold. Selling returns 60% of gold spent; 100% before the first wave.
Level IV skills and ultimate
At level IV the Dwarven Culverin opens 3 skills bought with gold during the battle, and the ultimate Fiery Fumes from the Upgrades room.
Full Throttle
- L1The cannon overloads, firing 3 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown
- L2The cannon overloads, firing 6 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown
- L3The cannon overloads, firing 9 basic shots roughly 1.1 seconds apart, each aimed at the frontmost ground enemy in range and keeping identical damage, area, and upgrade effects. This begins after a basic shot whenever 3 enemies are in range, or 1 enemies with at least 600 health each.200 gold · 25 s cooldown
Sharp Pellets
- L1Each basic attack from this tower strips away 3% of the target's armor.100 gold
- L2Each basic attack from this tower strips away 5% of the target's armor.100 gold
- L3Each basic attack from this tower strips away 7% of the target's armor.100 gold
Sulfur Blast
- L1Throws a sulfur bomb that hits enemies for 66-86 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 6 seconds.150 gold · 16 s cooldown
- L2Throws a sulfur bomb that hits enemies for 108-148 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 8 seconds.150 gold · 16 s cooldown
- L3Throws a sulfur bomb that hits enemies for 156-218 explosive damage and leaves behind a cloud lowering their magic resistance by 100% for 10 seconds.150 gold · 16 s cooldown
Fiery Fumes Ultimate
After every 6 attacks, vents hot exhaust that stuns all enemies in range and deals 60-110 explosive damage to them.
Unlocked by Ultimate Destruction (5 points, Upgrades room).
Other artillery towers
- Royal Catapult, available from the start
- Alchemist Shack, 46 stars on Steam
- Ironbark Treant, 50 stars on Steam
In Classic Rush this slot goes back to the first game’s artillery line instead: Dwarven Bombardier, Dwarven Artillery, Dwarven Howitzer, then Tesla x104 or Big Bertha at level 4.
Next in the codex
- Plan a loadout with the Dwarven CulverinAdd four more towers, two heroes and three spells.
- All 15 towersSort by line, star price or gold cost.
- Tier list makerRank the towers yourself and share it.
- Star roadWhat your stars unlock next.