
Cursed Crossbows
The Cursed Crossbows is an archer tower that deals physical damage, unlocked at 44 stars on Steam.
- Line
- archer
- On Steam
- Unlocks at 44
- On mobile
- Free, unlocked by the same stars
- Gold
- 90 gold to build, 620 gold to reach level IV
In Ironhide’s words
Following their lord's footsteps, the ranged infantry of Valardul also leant into using dark powers to defend their land.
Levels I to IV
| Level | Cost | Damage | Attack every | Range |
|---|---|---|---|---|
| I | 90 | 2-5 | 0.6 s | 160 |
| II | 110 | 6-10 | 0.6 s | 170 |
| III | 170 | 12-18 | 0.6 s | 180 |
| IV | 250 | 18-28 | 0.6 s | 190 |
Reaching level IV costs 620 gold in total; buying every skill level on top costs 1,650 gold. Selling returns 60% of gold spent; 100% before the first wave.
Level IV skills and ultimate
At level IV the Cursed Crossbows opens 3 skills bought with gold during the battle, and the ultimate Spectral Knight from the Upgrades room.
Corrupt Frenzy
- L1Following a 1-second wind-up, the tower spends 4 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown
- L2Following a 1-second wind-up, the tower spends 6 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown
- L3Following a 1-second wind-up, the tower spends 9 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown
Fear Factor
- L1When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 20% and cutting their attack damage by 10% for 4 seconds.150 gold
- L2When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 35% and cutting their attack damage by 25% for 6 seconds.150 gold
- L3When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 50% and cutting their attack damage by 40% for 8 seconds.150 gold
Cursed Bolt
- L1Fires an empowered bolt dealing 120-180 true damage, with a 10% chance to instantly kill the enemy.200 gold · 20 s cooldown
- L2Fires an empowered bolt dealing 240-360 true damage, with a 25% chance to instantly kill the enemy.200 gold · 20 s cooldown
- L3Fires an empowered bolt dealing 360-540 true damage, with a 40% chance to instantly kill the enemy.200 gold · 20 s cooldown
Spectral Knight Ultimate
Summons a spectral knight that marches down the path fighting enemies, with 250 health, 32-48 physical damage, and the benefit of the Fear Factor skill.36 s cooldown
Unlocked by Ultimate Sentinels (5 points, Upgrades room).
Other archer towers
- Archer Garrison, available from the start
- Elven Elite Ranger, 14 stars on Steam
- Sentry Watchtower, 64 stars on Steam
In Classic Rush this slot goes back to the first game’s archer line instead: Archer Tower, Marksmen Tower, Sharpshooter Tower, then Rangers Hideout or Musketeer Garrison at level 4.
Next in the codex
- Plan a loadout with the Cursed CrossbowsAdd four more towers, two heroes and three spells.
- All 15 towersSort by line, star price or gold cost.
- Tier list makerRank the towers yourself and share it.
- Star roadWhat your stars unlock next.