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KR6 Guide
Cursed Crossbows, official art

Cursed Crossbows

The Cursed Crossbows is an archer tower that deals physical damage, unlocked at 44 stars on Steam.

Line
archer
On Steam
Unlocks at 44
On mobile
Free, unlocked by the same stars
Gold
90 gold to build, 620 gold to reach level IV

In Ironhide’s words

Following their lord's footsteps, the ranged infantry of Valardul also leant into using dark powers to defend their land.

Levels I to IV

LevelCostDamageAttack everyRange
I902-50.6 s160
II1106-100.6 s170
III17012-180.6 s180
IV25018-280.6 s190

Reaching level IV costs 620 gold in total; buying every skill level on top costs 1,650 gold. Selling returns 60% of gold spent; 100% before the first wave.

Level IV skills and ultimate

At level IV the Cursed Crossbows opens 3 skills bought with gold during the battle, and the ultimate Spectral Knight from the Upgrades room.

Corrupt Frenzy

  1. L1Following a 1-second wind-up, the tower spends 4 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown
  2. L2Following a 1-second wind-up, the tower spends 6 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown
  3. L3Following a 1-second wind-up, the tower spends 9 seconds firing 1 bolt roughly every 0.2 seconds instead of its usual 3-bolt volley roughly every 2 seconds, each dealing the same damage to the frontmost enemy; the cooldown begins only once the frenzy ends.200 gold · 25 s cooldown

Fear Factor

  1. L1When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 20% and cutting their attack damage by 10% for 4 seconds.150 gold
  2. L2When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 35% and cutting their attack damage by 25% for 6 seconds.150 gold
  3. L3When the tower kills an enemy, a burst of dark energy is released, slowing nearby enemies by 50% and cutting their attack damage by 40% for 8 seconds.150 gold

Cursed Bolt

  1. L1Fires an empowered bolt dealing 120-180 true damage, with a 10% chance to instantly kill the enemy.200 gold · 20 s cooldown
  2. L2Fires an empowered bolt dealing 240-360 true damage, with a 25% chance to instantly kill the enemy.200 gold · 20 s cooldown
  3. L3Fires an empowered bolt dealing 360-540 true damage, with a 40% chance to instantly kill the enemy.200 gold · 20 s cooldown

Spectral Knight Ultimate

Summons a spectral knight that marches down the path fighting enemies, with 250 health, 32-48 physical damage, and the benefit of the Fear Factor skill.36 s cooldown

Unlocked by Ultimate Sentinels (5 points, Upgrades room).

Other archer towers

In Classic Rush this slot goes back to the first game’s archer line instead: Archer Tower, Marksmen Tower, Sharpshooter Tower, then Rangers Hideout or Musketeer Garrison at level 4.

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