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KR6 Guide

Abominable Lair

Stage 10 of 18, in Stormcloud Depths.

Waves
15
Starting gold
1,300
Lives
20
Tower spots
10 + 3 blocked (100 gold each to clear)
Gems per win
60-105
Challenge rating
Brutal
Boss
J.T.

Defend where enemies come out of the ice

The holes interrupt your damage: submerged enemies cannot be targeted, and diving clears effects on them. Arrange your ranged coverage around the stretches where they are visible, then use blockers to hold them there. These notes cover Campaign.

The ice holes and doorway are landmarks for your plan. Tower and hero positions depend on your available lineup. Open full-size map
  1. 1 Middle ice hole
  2. 2 Lower ice hole
  3. 3 Doorway bell

Spend the opening gold on coverage

You start with 1,300 gold. Three blocked spots cost 100 gold each to clear; opening all three immediately leaves only 1,000 for your defense. Open a blocked spot when it gives a tower a useful firing stretch, rather than clearing the map first.

First damage towers

What to check
Can they fire on enemies after they resurface?
Useful response
Use the visible land stretches as your damage windows. Put a blocker within that coverage.

Extra artillery

What to check
Are ground groups held in its blast area?
Useful response
Move the rally point before adding another area-damage tower.

Troll Gliders

What to check
Are they crossing a lane without ranged coverage?
Useful response
Keep archers covering that stretch. A barracks or ground-only blast does not solve a flying leak.

Gold Prospectors

What to check
Can you afford to lose immediate fighting strength?
Useful response
Check mining payback first. Skip the investment if the current wave is already leaking.

When J.T. starts freezing towers

  1. Unfreeze the damage towers. Tap a frozen tower five times. Releasing an expensive damage tower gets it working again without a new purchase.
  2. Keep heroes out of his eating range. He devours nearby units. Use ranged damage and expendable blockers rather than leaving both heroes beside him.
  3. Return to the remaining lanes. The boss is not the only threat. Keep an answer ready for enemies that resurface or arrive by air.

For All You Can Eat Buffet, the bell interaction is a separate objective: let the boss eat enemies. Do not kill him before the required count. The achievement map separates that setup from a normal boss clear.

Build a lineup with flying-enemy coverage · J.T.'s attacks · Record your clear

Enemies in the campaign

7 kinds of enemy come down the paths here, and 4 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • The imperial walker. Tap the imperial walker 4 times and it fires 8 shots in 4 pairs at a single point on the path, 1 to 2 seconds after the 4th tap; each shot deals 40-60 physical damage to enemies on the ground within 50. This can happen only one time per battle, in all modes.
  • Holes in the ice. On three of the paths, ground enemies plunge into ice holes and swim beneath the surface to another hole. While submerged they cannot be targeted, and the dive clears every effect currently on them.
  • Iron Challenge tower spots. In Iron Challenge, this stage offers 4 open tower spots plus 9 blocked spots, and clearing a blocked one costs 100 gold.

Watch Abominable Lair played to three stars

Kingdom Rush 6: Genesis - Abominable Lair - 3 Stars WalkthroughSuperjombombo Let's Play · 16:42A full three-star run of all 15 waves, with the tower spots and hero moves in real time.
10. Abominable Lair on Impossible, 3-Stars Fresh Save* [Kingdom Rush Genesis]cloudisDum · 15:35Stage 10 on Impossible. The channel says the save was edited to skip grinding, so borrow the layout rather than expect the same levels.

Achievements on this stage

  • Not Dead Yeti: Defeat the abominable boss in Abominable Lair. 67.2% of Steam players have it.
  • All You Can Eat Buffet: Make the boss eat 30 enemies in Abominable Lair. 5.1% of Steam players have it.

Every mode on Abominable Lair

ModeWavesGoldLivesGems
Campaign151,3002060-105
Iron Challenge12,000148 or 72
Blitz Challenge31,300324-36
Spell Rush61,300348-72
Hero Party61,300348-72
Classic Rush151,300360-105

Iron Challenge here allows only Royal Catapult and Sunray Master. The rules of each mode are on modes and difficulty.

Along the campaign