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KR6 Guide

Abominable Lair

Stage 10 of 18, in Stormcloud Depths.

Waves
15
Starting gold
1,300
Lives
20
Tower spots
10 + 3 blocked (100 gold each to clear)
Gems per win
60-105
Challenge rating
Brutal
Boss
J.T.

Enemies in the campaign

7 kinds of enemy come down the paths here, and 4 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • The imperial walker. Tap the imperial walker 4 times and it fires 8 shots in 4 pairs at a single point on the path, 1 to 2 seconds after the 4th tap; each shot deals 40-60 physical damage to enemies on the ground within 50. This can happen only one time per battle, in all modes.
  • Holes in the ice. On three of the paths, ground enemies plunge into ice holes and swim beneath the surface to another hole. While submerged they cannot be targeted, and the dive clears every effect currently on them.
  • Iron Challenge tower spots. In Iron Challenge, this stage offers 4 open tower spots plus 9 blocked spots, and clearing a blocked one costs 100 gold.

Achievements on this stage

  • Not Dead Yeti: Defeat the abominable boss in Abominable Lair. 48.4% of Steam players have it.
  • All You Can Eat Buffet: Make the boss eat 30 enemies in Abominable Lair. 1.7% of Steam players have it.

Every mode on Abominable Lair

ModeWavesGoldLivesGems
Campaign151,3002060-105
Iron Challenge12,000148 or 72
Blitz Challenge31,300324-36
Spell Rush61,300348-72
Hero Party61,300348-72
Classic Rush151,300360-105

Iron Challenge here allows only Royal Catapult and Sunray Master. The rules of each mode are on modes and difficulty.

Along the campaign