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KR6 Guide

Three-Side Ambush

Stage 7 of 18, in Past Linirea.

Waves
15
Starting gold
1,000
Lives
20
Tower spots
11
Gems per win
60-105
Challenge rating
Hard

Enemies in the campaign

16 kinds of enemy come down the paths here, and 3 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • Footman Tent. The Hire Footman action recruits a footman to battle enemies for 50 gold each, with up to 3 active simultaneously. Every footman has 100 health, 25% armor, and deals 4-6 physical damage per second; a defeated footman is only replaced once a new one is hired.
  • Horse riders. Every footman from the Footman Tent that reaches the stable prepares a horse there, up to 3. A tap on the stable then sends a rider galloping back along the path in the direction of the enemy entrance, hitting ground enemies within a 60 radius for 50-100 physical damage, no more than once every 3 seconds per enemy.
  • Bushes. Shadow Blades ambush from the four roadside bushes, totaling 149 in Campaign and Classic Rush (during waves 2, 6, 8, 11, 13, 14, and 15), 50 in Iron Challenge, 25 in Blitz Challenge, and 18 in Spell Rush and Hero Party.

Achievements on this stage

  • The Cavalry Is Here!: Use at least 20 horse riders in Three-Side Ambush. 7.7% of Steam players have it.

Every mode on Three-Side Ambush

ModeWavesGoldLivesGems
Campaign151,0002060-105
Iron Challenge11,300148 or 72
Blitz Challenge31,000324-36
Spell Rush61,000348-72
Hero Party61,000348-72
Classic Rush151,000360-105

Iron Challenge here allows only Elven Elite Ranger and Royal Catapult. The rules of each mode are on modes and difficulty.

Along the campaign