Path of Peril
Stage 9 of 18, in Stormcloud Depths.
- Waves
- 15
- Starting gold
- 1,000
- Lives
- 20
- Tower spots
- 8 + 4 pillars (a toppled pillar leaves a blocked spot)
- Gems per win
- 60-105
- Challenge rating
- Brutal
Enemies in the campaign
5 kinds of enemy come down the paths here, and 5 of the 15 waves bring flying enemies. Counts are for the whole campaign run.
- Troll Warrior, 340
- Troll Champion, 60
- Troll Glider, 52
- Frost Herald, 4
- Troll Crusher, 2
What the map gives you
- Pillars. Path of Peril features 4 pillars (1 in Iron Challenge). Tapping a pillar 3 times brings it down, instantly killing all ground units within 65 of its landing point, the player's own soldiers and heroes included; the vacated spot then becomes a blocked tower slot that costs 100 gold to clear.
Achievements on this stage
- Kombo Finisher: Witness the outcome of the duel in Path of Peril. 54.1% of Steam players have it.
- Renovations Needed: Kill 30 enemies using the pillars in Path of Peril 5.6% of Steam players have it.
Every mode on Path of Peril
| Mode | Waves | Gold | Lives | Gems |
|---|---|---|---|---|
| Campaign | 15 | 1,000 | 20 | 60-105 |
| Iron Challenge | 1 | 1,600 | 1 | 48 or 72 |
| Blitz Challenge | 3 | 1,000 | 3 | 24-36 |
| Spell Rush | 6 | 1,000 | 3 | 48-72 |
| Hero Party | 6 | 1,000 | 3 | 48-72 |
| Classic Rush | 15 | 1,000 | 3 | 60-105 |
Iron Challenge here allows only Sunray Master and Elven Elite Ranger. The rules of each mode are on modes and difficulty.
Along the campaign
- 8. Fortress of AcarothThe stage before.
- 10. Abominable LairThe stage after.
- All 18 stagesWaves, gold and bosses side by side.
- Loadout plannerPlan what you bring to Path of Peril.