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KR6 Guide

Path of Peril

Stage 9 of 18, in Stormcloud Depths.

Waves
15
Starting gold
1,000
Lives
20
Tower spots
8 + 4 pillars (a toppled pillar leaves a blocked spot)
Gems per win
60-105
Challenge rating
Brutal

Enemies in the campaign

5 kinds of enemy come down the paths here, and 5 of the 15 waves bring flying enemies. Counts are for the whole campaign run.

What the map gives you

  • Pillars. Path of Peril features 4 pillars (1 in Iron Challenge). Tapping a pillar 3 times brings it down, instantly killing all ground units within 65 of its landing point, the player's own soldiers and heroes included; the vacated spot then becomes a blocked tower slot that costs 100 gold to clear.

Achievements on this stage

  • Kombo Finisher: Witness the outcome of the duel in Path of Peril. 54.1% of Steam players have it.
  • Renovations Needed: Kill 30 enemies using the pillars in Path of Peril 5.6% of Steam players have it.

Every mode on Path of Peril

ModeWavesGoldLivesGems
Campaign151,0002060-105
Iron Challenge11,600148 or 72
Blitz Challenge31,000324-36
Spell Rush61,000348-72
Hero Party61,000348-72
Classic Rush151,000360-105

Iron Challenge here allows only Sunray Master and Elven Elite Ranger. The rules of each mode are on modes and difficulty.

Along the campaign