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KR6 Guide

Loadout planner

Every stage lets you bring 2 heroes, 5 of the 15 towers and 3 spells. Fill the slots and the planner tells you the stars that loadout needs on Steam, what of it mobile sells separately, and which tower lines it leaves out. The address bar carries the whole loadout, so copying the link shares it.

Loadout: 0 of 10 slots

2 heroes, 5 towers, 3 spells, as the game allows

Heroes 0/2
Towers 0/5
Spells 0/3
Stars needed on Steam
Pick something to see
In-app purchase on mobile
Pick something to see
Tower lines covered
Archers 0Barracks 0Mage 0Artillery 0

Empty for now. or pick below.

The link carries the whole loadout.

What you have on day one

Before any stars are spent, the towers available are Archer Garrison, Knights Order, Royal Catapult, with the Scholar Mage after the first stage; the spells are Reinforcements and Rain of Fire; and the first heroes are Gerald and Zefira. That fills 4 of the 5 tower slots and 2 of the 3 spell slots, so the first stars you spend decide what the last slots hold.

Four lines, five slots

Towers come in four lines, archers, barracks, mages and artillery, and five slots means one line is always doubled. The planner shows which lines a loadout covers. Each tower’s page has its damage type and level stats, and the enemy list shows which enemies carry armour or magic resistance.

On mobile

On iPhone and Android some of these picks are sold rather than unlocked by stars: 8 heroes, 5 towers and 5 spells. The planner names them as you pick. The price page compares the two versions.

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